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H1z1 wearables crate
H1z1 wearables crate












Other: May refer to anything that seems out of the ordinary. Locale: String (text) lines that are for UI use. In addition, I will not include any exploits/security related updates/ or bugs in these notes.

#H1Z1 WEARABLES CRATE PATCH#

I have linked the official patch notes above so that you may compare and such. What I am listing in these unofficial patch notes are things that have been modified within the game files (added or modified) so just because something has been added to the game files, does not mean it has been activated within the game. Italics means they are my notes, sometimes I put my own little queries in there about what things might pertain to.īold (when used outside of list formatting) is to indicate a formatting error or spelling mistake. Unofficial Patch notes from u/PhazeFyre (H1Z1 Dataminer)

  • Adjustments to a few textures and collision objects.
  • Added fixed emote key-bindings for new emotes.
  • h1z1 wearables crate

    LOD's (Level of Detail) added to vans, cabinets, and weapon shelves.Improved procedural spawners to make zombies more populous around high-player-traffic areas.Both are unique and independent of each other.īattle Royale: Fixed incorrect reporting of player rank (0) in certain situations. You will get 1 crate from playing H1Z1, and another crate from playing BR. We’ve changed the way crates drop in the game, you now earn them through normal play. 2nd: 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket.1st: 1x Unique Red Battle Royale Shirt, 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket, 1x Event Ticket.Because of this, the Battle Royale rewards have changed:

    h1z1 wearables crate

    H1Z1 was announced earlier this month as Sony Online Entertainment's take on the grim survival MMO.We have cycled out the old mystery bag and have added a new one with entirely new rewards. The idea of scattered crates containing premiums items isn't fully fleshed out yet, but Smedley referenced the ability to preview the contents before purchasing the key to unlock it, citing Valve's Dota 2 as an example. "This gives the great feeling of whacking some unsuspecting fool who decided to bring a knife to a gun fight." Also on the table for implementation are additional emote packs, character slots, and crates filled with random items from the premium store. "So if a player has a black ski mask and gets killed by another player, that player can wear the ski mask for a few deaths," Smedley said. However, the looting player will only receive a copy of the item with limited durability, while the player that purchased the item will keep their original unbreakable version.

    h1z1 wearables crate

    " The team will instead sell wearable items in addition to those that can be found and crafted in the game, which they feel will be a "good, fair revenue generator." In keeping with the survival theme, Sony does plan to allow players to loot items from one another, including those purchased with premium currency. "Nor will we sell boosts that will impact. That's kind of the whole game and it would suck in our opinion if we did that," Smedley wrote. "We will NOT be selling Guns, Ammo, Food, Water. Play In a post on the game's dedicated subreddit, Smedley revealed the team had come to several conclusions following its first monetization meeting regarding how Station Cash (the game's premium currency) will be applied.












    H1z1 wearables crate